Myriorama - Volcano Labyrinth, Cecilia Campironi
An illustrated game of yesteryear, reinvented by Cecilia Campironi and printed piece by piece in the Print Club Torino workshop.
Myriorama - Volcano Labyrinth is a constantly moving landscape, a visual story that changes every time the tiles slide under your fingers. Conceived and illustrated by Cecilia Campironi, this playful universe of volcanic islands, suspension bridges, reptiles and ghosts comes to life thanks to eight hand-screen-printed tiles capable of generating over 40,000 different combinations.
Printed in a limited edition in the Print Club Torino workshop, the project combines the charm of an ancient game with the material strength of silkscreen printing, transforming each copy into a small world to be endlessly explored, disassembled and reconstructed.
A visual heritage that renews itself
The myriorama is an illustrated game created in the first decades of the 19th century, whose name derives from two Greek words: myrias (multitude) and orama (vision, scene). Each tile is designed in such a way that it can be combined with all the others, creating ever-new panoramas in an infinite web of possibilities. Born in France and soon spreading to the Anglo-Saxon world, the myriorama was part of the universe of optical marvels that fascinated audiences before the invention of cinema. Cecilia Campironi's version reinterprets its mechanism with a contemporary illustrative language and a playful spirit that interweaves narrative imagination and compositional precision.
A year of drawings, colours and craftsmanship
Myriorama – Volcano Labyrinth is the result of a long process conceived and developed by Cecilia Campironi, who found in Print Club Torino a space in which to give concrete form to her project. From the first sketches on paper to the digital definition, Campironi built a complex modular landscape, calibrating each element with precision to ensure the perfect alignment of the tiles. Print Club Torino's role was to support her during the consultation phase, take care of the executive files, create films and screen printing frames, and provide the necessary laboratory and technical expertise. The result is a limited edition of 50 copies, numbered and made entirely by hand by the artist with the help of tutors. A project that shows what it means today to produce with passion and attention to detail.
Myriorama - Volcano Labyrinth is much more than a simple board game: it is an illustrated landscape to explore, a visual tale to piece together, an artist's object to collect. The eight silkscreened cards, placed side by side in any order, create a continuous scene: a labyrinth of volcanic islands, craters and strange presences. Each combination generates a new landscape configuration, offering an ever-changing experience of discovery and new connections.
It is an invitation to play with the gaze, to traverse the image as if it were a changing territory, where each fragment is part of a story that never ends.
Photo credits by Frizzifrizzi